I don’t think I missed any, but I’ll play through the game again sometime when I have more time to verify. I played through the original CD version of the game (with the CD in the drive for music’s sake), and I found 13 “music spots,” one of which used a duplicate tune. If you have the original Blue Shift CD, it’ll even play the correct tracks at the correct time! If you can’t or don’t want to use the CD, you can rearrange (via renaming) several of the MP3 files in the downloadable set to make the “correct” tunes play throughout a playthru of Steam’s Blue Shift. Oddly enough, Steam’s version of Blue Shift will play music from a music CD if you have one in your CD/DVD drive. That’ll get them to play in the game, but they won’t play in the “correct” order, going by when they play in the original version of Blue Shift (which I still have the original CD of). There won’t be a “media” directory there at first, so make one and then copy in all the MP3 files. I was having trouble getting the MP3 files in this package to play in Steam’s Blue Shift until Phillip told me that they need to be put in this directory: half-life blue shift\bshift\media. Quick thanks to Don for bringing this to my attention. If your gearbox folder doesn’t have a media folder, then create one and copy the files into there. C:/Valve/Steam/Steamapps/YOUR ACCOUNT INFO/opposing force/gearbox/media/ To use them in your installation you should copy the MP3 files into your Opposing Force folder –Į.g. The CD music tracks have been extracted to 128kbps MP3 format and have been renamed to work with a Steam Half-Life installation. The files contained with readme_opfor.txt are taken from the Half-Life: Opposing Force CD. Here is part of the text from the readme_opfor.txt. HALF LIFE OPPOSING FORCE SOUNDTRACK HOW TOBelow is a file that contains all the music, along with isntructions of how to use it. However, it’s easy to get the original back. The Half-Life soundtrack by Kelly Bailey replaces the original one in the Steam releases of Opposing Force and Blue Shift. It was reused for the Half-Life: Blue Shift soundtrack. The Half-Life: Opposing Force soundtrack was composed by Chris Jensen. The Replay Experience Experiment aka TREE.IF this issue has been solved (I've looked everywhere), please, let me know so I can fix the issue. For anyone who wants to support this issue being solved, I am currently engaged in a run through of the game to save every soundtrack point (probably unneccessary, but you never know). It's been far too long since this game was brought to steam to have it fall short of the retail version. I believe Valve fixed a similar music issue with Half-life, the forum is here: This issue is prevalent in bshift as well, although, since most of the music in blue shift is not in a map transition the issue is barely noticeable compared to OP4ce The bottom line, the game has a flaw where music is cut off during map transition, no matter what. The best examples of this issue are on two major elevators, the first is right at the beginning of Worlds Collide as Shepard goes down to black ops storage area, and the second is right before fighting the geneworm (final boss), again this is an elevator. What I am actually trying to accomplish is to prevent the music from getting cutoff during map transitions/autosaves. This issue is NOT recarding the original HL music in Opposing Force, if this is your issue, plz follow this link for a solution: I just want to make this clear right away to avoid any unnecessary confusion.
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